Play it. Sim it. Love it.

Cleaner, post processing, balance of physics, and trickery

This is the point I started having an over/under layer of sprites to create sharp edges, removing individual rigid bodies and just having one big rigid body for the whole ship and not using constraints. As much as I hate tiles it works!

Really started experimenting with post-processing effects here (chromatic abberation is not your enemy!)

David Hough